Jobot

Senior Tools & Pipelines Technical Artist

Jobot

Remote job description

On the Hunt for Top-Tier Gaming Talent!!

This Jobot Job is hosted by: Kristin Ursua
Are you a fit? Easy Apply now by clicking the "Apply" button and sending us your resume.
Salary: $100,000 - $125,000 per year

A bit about us:

We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.

Why join us?

401(k)
401(k) matching
Dental insurance
Employee discount
Flexible schedule
Flexible spending account
Health insurance
Life insurance
Paid time off
Referral program
Relocation assistance
Retirement plan
Vision insurance

Job Details

Position Summary

Come be a Part of the Future of an Award Winning Game! We are seeking a Senior Tools & Pipelines Technical Artist who is passionate about supporting the Art team with intuitive tools and content pipelines while building a solid foundation for future development. An ideal candidate is exceptionally technically capable but also has a strong understanding of effective UI/UX from a content creator's perspective. This individual should be able to work autonomously and self-manage their time effectively on a day-to-day basis, with all the requisite technical art skills, tools, and relevant work experience.

Essential Duties & Responsibilities

Architect tools and pipelines to support the needs of the project's content creation team
Contribute to, maintain, and set standards for a large codebase of core Python API's / libraries
Support 3rd party DCC applications, including writing tools and custom plug-ins, managing content between applications, and investigating, integrating, and managing new applications
Build artist-oriented user interfaces for tools based on UI / UX principles to create art centric toolsets, focusing on increasing productivity, aiding workflow, and reducing human error
Mentor less experienced members of the Technical Art team and identify opportunities for them to grow their abilities
Provide day-to-day technical guidance on tool and pipeline initiatives, including code and design document reviews
Establish efficient content workflows, processes, and best practices through writing documentation and technical design documents that are understandable to a wide audience
Assist in educating art staff from a technical, workflow and efficiency standpoint. Help artists troubleshoot pipeline issues and collect feedback for future improvements
Competencies, Skills & Knowledge

Expert technical knowledge of Python, Maya, and tool / pipeline development for games
Highly self-motivated and able to confidently design, implement, and optimize tools and pipelines for content creators, working closely with leadership to define roadmaps, provide guidance on priorities, and anticipate future roadblocks
Aware of current industry trends and able to recommend adoption of relevant technical or artistic approaches or improvements to process
Clear understanding of all aspects of content creation needs, different workflows and how they impact each other, and multiple DCC packages and how they fit into content pipelines
Writes clear, maintainable, portable, and efficient code, setting a standard for the team
Exceptional problem-solving and organizational ability and with minimal guidance
Positive and respectful attitude, strong work ethic, and able to work both independently and as part of a highly collaborative team - including in a remote environment
Excellent verbal and written communication skills with both technical and non-technical audiences, including productive feedback and brainstorming, creation / contribution to technical design documents, code documentation, and user documentation. Able to effectively communicate and escalate emergent issues to leadership
Essential Requirements

Minimum 5 years of experience in the game development (or relevant) industry developing AAA console titles with at least one shipped title
Experience working as technical artist on multiple game titles throughout their life cycle
Demonstrated expert skillset in Python, Maya, and UI/UX design.
Familiarity with C++/C#, Javascript, MEL, ShotGrid, and USD (Universal Scene Description)
Experience developing tools for Substance Designer/Painter, Houdini, and Photoshop
Optional Portfolio

A demo reel (approximately two minutes) showcasing best work from professional and personal projects
A breakdown of work done for each project presented in the demo reel, including a description of the original problem, an overview of the solution as well as technical details, explanation of contributions you were directly responsible for, and thoughts on shortcomings and possible future improvements
Source code, if you are able to share it! Ideally, provide a link to your github account
Examples of artistic work - painting, drawing, photography, textures, models, effects, etc.

Interested in hearing more? Easy Apply now by clicking the "Apply" button.


Summary
Company name: Jobot
Remote job title: Senior Tools & Pipelines Technical Artist

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